Build 1482759 released

26 November: GHOST IN THE SHELL

New release available

Highlights for this update:

- Better rendering performance for big maps and old systems.
- Bomb explosions will ignite other bomb fuses or make them explode instantly if close.
- Mobs and player now takes damage from explosions

For a full list of features and fixes check out Blockscape on Steam

 

Build 1477461 released!

23 November: GHOST IN THE SHELL

New release

Highlights:

- Memory usage reduced by 30% !
- Faster world loading and editing.
- Faster rendering
- New and simplified recipes
- Limestone is now easier to find.

For a full list of features and fixes check out Blockscape on Steam

Build 1471668 released

21 November: GHOST IN THE SHELL

This update fixes many issues related to snapping and how the mblock glues and destroys blocks around the cursor.

Full list of features and fixes:

[x] new block model tag: grid_snap: set to 1 if model should snap to grid
[x] Most furniture no longer snap to ^2 grid
[x] mblock: don’t delete rock material blocks outside model edit space!
[x] mblock: rock materials should glue using grid
[x] mblock: material glue must origin from within model edit space
[x] Bugs should navigate using voxel grid
[x] Bugs can no longer move through tiny holes (like between bars and window x)

For a full list of features and fixes check out Blockscape on Steam

Have fun!

The Autumn Release is Here! (Build 1468021)

STEAM: GHOST IN THE SHELL

This release is really massive :)

The biggest change is all the logic I have added to the mblock tool to make building and digging easier and more fun. Blocks will now glue, smooth and collapse depending on the material type. Building roofs is super simple and blocks of rock material will automatically take the shape of rocks no matter what you do.

The new sound system and all the new sounds effects takes the game to a new level.

The bomb is fun. :)

Two defense towers are available in “just build” mode. Also fun. :)

Highlights:

- Block physics for loose materials.
- Easy roof build mode using the mblock (use [F8] to change slope)
- Easy spruce build mode using the mblock (use [F8] to change slope)-
- Complete sound effects overhaul.
- All sounds now have correct pan position and volume based on location.
- More and better destruction particles.
- View distance setting.
- Loads of optimizations.
- World encoded rock structure.
- Bombs! :)
- First versions of defense towers. Also first version of dynamic (freely movable) block models.

For a full list of features and fixes check out Blockscape on Steam

Build 1327935 released

10 SEPTEMBER - GHOST IN THE SHELL

Hi!

This update is all about the player physics. There have been several problems since the beginning of Blockscape and so I finally decided to rewrite all the collision detection and response algorithms. I am very happy with the result.

Highlights:

- No more stuck in narrow openings like doors.
- No more see through wall glitches.
- No more walking through thin objects.
- No more glitches that lets you climb vertical walls.

Full list of features and fixes can be found on Steam

Build 1320144 released

6 SEPTEMBER - GHOST IN THE SHELL

Hi!

This updates is all about the inventory. A first step to make it more user friendly.

Hightlights:

- Materials are now auto sorted.
- Material group tabs are only visible if they have content.
- You can now drag the tool itself onto the player model. Makes sense when you only have one variant of the tool in survival mode.

Full list of features and fixes can be found on Steam

Build 1315482 released

2 SEPTEMBER - GHOST IN THE SHELL

Hi!

Highlights:

- New system for saplings. This replaces the seed logic for trees that we had earlier. Saplings actually looks like the finished tree. I only had the time to finish the spruce and the birch saplings. Both have three growth stages. Use it to get more wood in survival mode or if you want trees but don’t want to build your own.

- You can now climb ladders. [SPACE] to climb up and [CTRL] to climb down.

- LOTS of fixes.

Full list of features and fixes can be found on Steam

Build 1302460 released!

STEAM: GHOST IN THE SHELL

Hi!

This release adds procedural houses. This is the first step towards more complex buildings like castles and cities. The houses are empty right now but in the next release they will contain furniture and items.

I also fixed a lot of errors in the world generator like trees that grow inside rocks and cave openings that messed up water and surrounding world parts.

And threre are two new block types: Potion and Bottle. They don’t do anything yet so use them as decorative objects if you like.

Full list of features and fixes available on Steam

Build 1281126 released

Hi!

This updated fixes all (hopefully) bugs related to loading or starting a new game while a game is already running.

It also add two new settings when starting a new game:
Mobs: Check this if you want mobs in the game.
Structures: Check this if you want structures in the game. Leave this unchecked for now or you may end up with some flying walls here and there :)

Full list of features and fixes can be found on Steam

Have fun!
Jens

Build 1277323 released!

Hi!

This update fixes the missing ores problem. Iron can be found everywhere. Other metals can only be found at lower altitudes. Ore distribution is more dense below mountains.

I also spent some time optimizing world loading/generation.

For a complete list visit Blockscape on Steam

 
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