Build 1302460 released!

STEAM: GHOST IN THE SHELL

Hi!

This release adds procedural houses. This is the first step towards more complex buildings like castles and cities. The houses are empty right now but in the next release they will contain furniture and items.

I also fixed a lot of errors in the world generator like trees that grow inside rocks and cave openings that messed up water and surrounding world parts.

And threre are two new block types: Potion and Bottle. They don’t do anything yet so use them as decorative objects if you like.

Full list of features and fixes available on Steam

Build 1281126 released

Hi!

This updated fixes all (hopefully) bugs related to loading or starting a new game while a game is already running.

It also add two new settings when starting a new game:
Mobs: Check this if you want mobs in the game.
Structures: Check this if you want structures in the game. Leave this unchecked for now or you may end up with some flying walls here and there :)

Full list of features and fixes can be found on Steam

Have fun!
Jens

Build 1277323 released!

Hi!

This update fixes the missing ores problem. Iron can be found everywhere. Other metals can only be found at lower altitudes. Ore distribution is more dense below mountains.

I also spent some time optimizing world loading/generation.

For a complete list visit Blockscape on Steam

Build 1282899 released

Hi!

This update is mostly about lighting. Most important:
- Any light source you hold in your hand or equip will now cast light around the player. Useful for exploring caves.
- Fire light is a bit brighter now.
- Flame size will depend on size of the block on fire.
- Dynamic objects like particles will now recieve the correct light from point lights.
- A small ghost icon in the top left corner will tell you if you are in noclip mode.
- Mother bugs will only make the alarm sound when you enter its alarm area.

For a complete list of updates visit Blockscape on Steam

Build 1266258 released

Hi!

This update adds a new better sized torch model and a lantern model. Both models adapt to the surroundings so that you can place them both on horizontal and vertical surfaces.

For a complete list of updates visit Blockscape on Steam

Build 1255101 released

Hi!

This update will change the mblock behavior a bit. From now on it will no longer change the block type for non organic materials.

Steam Link

Full list of changes:

[x] mblock should not change block type for non organic materials
[x] you can now add color to spawn monster console command. Example: “spawn snake.blue”.

Have fun!
Jens

Build 1253630 released

Hi!

This update brings some order to the inventory. I have also removed some not so useful items so that everything fits on screen.

Steam Link

Full list of changes:

[x] Use the stream recorder to filter out bad streams
[x] Reorganized inventory items
[x] Removed lots of useless and not so useful items in the inventory
[x] You can now eat starfish :)
[x] Some small changes to how fire spread

Have fun!

Build 1247567 released

Hi!

This update adds a square cursor and snap to functionality for the mblock level tool when using non-organic materials like planks and bricks.

Steam Link

Full list of changes

[x] mlevel: grid-snap for non organic materials
[x] mlevel: use round cursor only for organic materials
[x] Can’t change cursor size for paint tool

Have fun!

Build 1241067 released!

Hi All!

Big update available on Steam.

You can find highlights of the update below. A complete list of changes and updates you can find on Steam: http://steamcommunity.com/app/223490/allnews/

Highlights:

- MBlock tool:

This version introduces the MBlock tool where M stands for Master or Multi. The huge number of block types in Blockscape is both a blessing and a curse. Building things and modifying terrain has been a very time consuming process. Until now. The MBlock is like a material/context sensitive block building tool, block painting tool and leveling tool in one. That means it will behave different depending on the material you are working with. To enable block fill/leveling you hold down [SHIFT]. I will make videos that explains how all this works.

- Cover paint tool

This tool will let you paint a cover material onto any up facing surface. This is very useful as it will not modify the material of the blocks that you paint on. This is also used in the world generator for things like grass on rocks and snow on mountain tops.

- Blockscape worlds are now infinite in every direction.

You can now dig as deep as your computer can handle.

- Material surface extensions

Materials like grass, leaves and snow adds extra geometry for a greater visual experience.

- A new Blockscape world generator

- Lots of memory optimizations

Getting close to a new release

Twitter@Jens:

Getting close to a new release

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