Build 1653823 released

24 FEBRUARY - GHOST IN THE SHELL

Hi!

Includes a preview of the new map editing tool. You can’t create your own worlds yet but you can play with the tool and create mini worlds inside the normal Blockscape worlds.
Also includes a bunch of fixes.

Capture

 

Features and fixes:

[x] Cast metals should not be marked as organic
[x] Worms should not destroy torches or lanterns
[x] Added protected spawn area to TD path finding module
[x] TD logic should care about world extents
[x] Mod: new tags: world min, world max
[x] Plastic material and fog errors
[x] Fixed a threading bug when loading meshes.
[x] New surface tesselation module (Based on marching cubes. Don’t have a name for it yet. Used for mini world)
[x] Added several new mesh models for mini world (trees, houses, bridges…)
[x] New block type: Mini World
[x] Realistic world crash when loading monster parts? Yepp. fixed.

Build 1609592 released

4 FEBRUARY - GHOST IN THE SHELL

Hi!

This update makes a big change to the game. At night time hungry worms will spawn from blocks made of organic materials. They eat crafting tables, beds, shelves and so on. The only way to protect your stuff is to build a block tight (they can pass through one block wide holes) shelter of construction material (planks, bricks, plastic…) around them.
Doors are safe to use. Worms don’t eat doors. Also NPCs knows about the worms and will go inside and close the doors before the night comes.

I also fixed the multiplayer issue that made it impossible for some of you to join servers.

For a full list of features and fixes visit Blockscape on Steam

Build 1596402 released

28 JANUARY - GHOST IN THE SHELL

Hi!

This update contains fixes and features requested by the community.

I also cut the price in half for Blockscape on Steam.

Highlights:

- Correct material names in inventory and crafting screen. “Bird meat brown” is now “Bird meat roasted” and so on…
- All mushrooms drops seeds now
- Player can now jump on and climb stairs from one block thin ground.
- Plack patches under water are gone
- Bottles with content: Oil, health and water. (oil is used for paint and plastic and can be made from the flax plant. Health and water is only for decoration right now).
- You can now craft paint and plastic
- Limestone is more common
- Fixed swan spawning
- Level tool now detects paint

For a full list of new features and fixes visit Blockscape on Steam

Build 1579889 released

20 JANUARY - GHOST IN THE SHELL

Hi!

Highlights:
- New building generator: Basements, ladders, multiple rooms, doors, balconies…
- Support for state models in the world generator. This allows me to generate interactive parts like doors, crafting stations and tools into the world.
- New state model: Hatch.
- New block type: Square bar.
- Support for world node bound mobs. (This will be used by the new Settler mob)

Unfortunately I had to disable the new Settler mob in this release because of a bug. I will fix this asap and release a new update.

For a full list of features and fixes visit Blockscape on Steam

Build 1551707 released

5 JANUARY - GHOST IN THE SHELL

I finally found the bug reponsible for the rare NPC spawn crash. This patch will kill that bug. A big thank you to everyone who helped me in the hunt! :)

Have fun!

Blockscape on Steam

Build 1545914 released

31 DECEMBER, 2016 - GHOST IN THE SHELL

Highlights:

- Faster world loading
- Better block model compression = lower memory usage
- Better hitboxes for all mobs

Full list of features and fixes:

[x] Optimized world loading
[x] Better block model compression
[x] Trees should not grow inside or very close to rock walls.
[x] Fix Guardian hitboxes
[x] Connect monster body part to monster movement history info
[x] Fix Enigma hitboxes
[x] Fix Snake hitboxes
[x] Fix Mother bug hitboxes
[x] Add support for multiple hitboxes per monster part

Have fun!

Blockscape on Steam

Merry christmas! (build 1539684 released)

24 DECEMBER STEAM:GHOST IN THE SHELL

Hi!

Highlights:

- New tool: Axe (good for chopping wood of course)
- NPCs will only cut trees if they have an axe

Full list of features and fixes:

[x] New recipe: Axe
[x] Create default animation for all monster that doesn’t have animations
[x] Move animation/bone logic to monsters
[x] New block model usage: sapling
[x] NPCs should only cut trees if they have a tool with > 0.75 vs wood
[x] New tool: Axe
[x] Axe head block type
[x] Axe head model
[x] Must detect rotated materials when NPCs analyze shelves

have fun!

Build 1528755 released!

19 DECEMBER - GHOST IN THE SHELL

Hi!This update adds the first pieces of an in-game combined tutorial/journal/achievement system. Tutorials are only available in survival mode.

Highlights in this update:

- In-game tutorial system. Shows up in the upper right corner.
- Per game achievement system. Shows up in the upper right corner.
- A bunch of fixes

For a full list of features and fixes visit Blockscape on Steam

Build 1517192 released

13 December: GHOST IN THE SHELL

Hi!

Highlights:

- Items added to the inventory will now show in the lower left corner for a few seconds.
- Fix for all (hopefully) see through geometry/texture errors.
- Much better/softer distant sky shadows
- Many bug fixes

For a full list of features and fixes visit Blockscape on Steam

 

Build 1509899 released

9 December: GHOST IN THE SHELL

This update adds:
- Much better shadows and ao
- Some game options (music volume, post effects (on/off) and blur shadows (on/off))
- Simplified inventory handling. You can now select everything with the mouse. Using the hotbars is now optional. Also, if you select something that is not in the hotbar it will still be visible above the hotbar if the inventory is closed.
- Icons for inventory tool tabs

For a full list of features and fixes visit Blockscape on Steam

 
Copyright © ioneo