The world generation and the parts that make up the new Blockscape world went through another iteration. It was too square but now I’m getting there. The new methods give a world with three types of slopes: 45, 25 and 14. The first two we already have but the 14 degree one is new.
I had to dive into the profiler and do some heavy optimization again.
The Blockscape trees are now completely solid like in the very first version of Blockscape.