Added a realtime Ambient Occlusion engine on top of the existing static one because I wanted some extra edge enhancement on static meshes and contact shadows on animated meshes. Looks ok with bussy textures. Good enough for now.
Clouds look very blocky. Needs some love. Also need a cloud material (using snow for testing). Did I say you can build stuff on clouds?
Can’t decide on how the greeble should look like for segmented rock surfaces.Tweet